![]() The player gets created before the scripts connect to the “PlayerAdded” run. Note that this event may not work as expected in the “solo” mode. Players.PlayerRemoving:Connect(function(player)Ĩ. Players.PlayerAdded:Connect(function(player)Ĥ. local Players = game:GetService(“Players”)ģ. This property is often used with the “” event that fires whenever a player leaves the game.įor example, you can print a message when players join or leave the game:ġ. ![]() The “PlayerAdded” event activates whenever a new player enters a game. We’ll start with the PlayerAdded feature. ![]() You can add a new event called “PlayerAdded” to fire an event whenever a new person joins a game.Īlso, if you’re interested in the game stats and want to track the number of players that play your game at any given moment, you can use the Developer Stats.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |